This was a school project planned for 5 people including myself.
However, Unfortunately, we had 2 classmates Leave within the first few weeks meaning we had to crunch everything down for three people. which left some elements rushed. A good chunk of assets isn’t present in the final build due to there being no time left to implement them but we still manage to convey a cool story with some solid audio. I created the substance designer materials for the walls and floor along with all the environment models, swords and Normal map bakes for each. Since time was at the essence I had to simplify the models meaning wasn’t able to stylize them fully but I tried to keep a hint of my style present in them.
Here is the link to the build of the game.
Year2018